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Pendulum Studios Stuntman:IgnitionMarkAntony

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San Diego, CA – 25 March 2008 
Pendulum, a leading digital animation studio for the advertising, video game and entertainment industries, has announced its recent production of four HD cinematic trailers for THQ’s Stuntman: Ignition. Developed by THQ’s Paradigm Entertainment, Stuntman: Ignition is the second installment in the critically acclaimed, million-plus-unit selling Stuntman franchise. The game challenges players to pull off death-defying stunts with precision driving by dropping them into the adrenaline-fueled role of a Hollywood stuntman, where they help make “Night Avenger”, “Strike Force Omega”, “Never Kill Me Again”, and “Whoopin’ and a Hollerin’ II”.

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The trailers draw inspiration from iconic films throughout the superhero, action, spy, and comedy film genres. THQ relied upon Pendulum and the project’s creative directors, studio owners Michael McCormick and Robert Taylor, for a turn-key solution that included not only full 3D production, but also look, style and script development, full-performance motion-capture, voice and mo-cap talent casting & direction, sound design, and the creation of original musical scores for each trailer.

"When you combine Pendulum’s talented team and their ability to create visually compelling content for games, with Paradigm’s desire to replicate a true Hollywood style trailer, there was no doubt we would get a stunning cinematic product for the title,” says Jim Galis, Executive Producer for THQ-Paradigm. “Pendulum’s attention to detail, their amazing facial animation software, all around competency from storyboard to render and their dedication to a superior final piece went above and beyond our expectations."

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Since the four trailers would exhibit out-of-context movie sequences, as in the typical Hollywood-style movie trailer, the directors felt a solid background story was necessary to motivate each shot and convey the scope and depth of a full-length film. In mimicking the traditional editorial style of movie trailers, each one would require a high level of scene diversity. “To paint a believable picture for each trailer we had to create environments specific to each film’s story,” says Pendulum’s Director of Animation, Michael McCormick. “Each film had a distinctive look and feel, which drove the need for unique cinematography and lighting styles, as well as a huge number of environments, matte paintings, characters, vehicles and props. To build so many assets and maintain stylistic consistency for each trailer was a big challenge, requiring a great deal of organization and planning.”

Faced with the creation of a large number of high-quality characters, who needed to exhibit dynamic personalities, dramatic actions and considerable amounts of dialogue, Pendulum employed a uniquely powerful full-performance motion-capture solution. The studio relied upon premiere motion-capture studio, Vicon House of Moves, where they directed all of the project’s mocap. Vicon’s leading-edge full-performance technology allowed Pendulum to capture multiple actors’ bodies, fingers, and facial motions, while simultaneously recording their voices. However, transferring complex facial data onto digital characters, to create emotive and realistic looking facial animation, is a well known and difficult hurdle in 3D animation. To meet this challenge, Pendulum made extensive use of their proprietary facial performance software, AlterEgo. The software also allowed the team to animate on top of the mocap data, without removing it, so as to enhance or modify facial expressions as needed. “It was critical to the project that we were able to manipulate facial performances to achieve the right amount of drama demanded by each scene,” says Pendulum’s Exec Producer, Robert Taylor. “AlterEgo provided us the ideal tool to achieve this flexibility.”

For all production efforts Pendulum relied upon a combination of Pixologic ZBrush, Autodesk Maya, Syflex Cloth Simulator, Shave & Haircut, mental ray renderer, and eyeon’s Fusion. Other tools used include Wondertouch’s particleIllusion, Apple’s Final Cut, and the studio’s proprietary facial software, AlterEgo.

Pendulum Studios is a San Diego, CA based 3D animation and digital fx studio focused on expressing the ideal fusion of art, cinema and technology by specializing in dynamic character animation and compelling storytelling. Owned and operated by directors, Michael McCormick and Robert Taylor, the studio strives to produce the highest quality animation for commercials, game cinematics, film, and their own animated shorts. For more information about the studio, please visit www.studiopendulum.com.


Stuntman Production Credits:
  Michael McCormick
Co-Director/3D Lead
  Robert Taylor
Co-Director/Lead Compositor/Exec Producer
  Wade Ammon
Producer
  Matt Schiller
Character TD
  Matt Chapman
Character TD
  Reed Casey
Lead 3D Asset Artist
  Bryn Murrow
3D Character Artist
  Gina Adamova
3D Character Artist
  Tyler Esselstrom
Shading & Lighting Artist
  Stefan Minning
Shading & Lighting Artist
  Emil Bidiuc
Animator
  Kevin Jackson
Animator
  Mark Tan
Animator
  Jeff McNeil
3D FX Artist
  Scott Mitchell
Compositor
  Brian Smallwood
Compositor
  “Spooky” Dan Walker
Compositor
  Alex Popov
Editor/Digital Media Artist
  Ron Chan
Storyboard Artist
  Siram Bhat
Digital Matte Painter
  Daniel Sadowski
Original Music
  Tracey Larvenz
Sound Design & Mix
  Vicon House of Moves
Motion Capture Studio

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Contact:
Robert Taylor
Exec Producer
(619) 725-0750
rob AT studiopendulum DOT com
www.studiopendulum.com